feat(ui): Phase 2 C3 — Settings 页 + Dialogs + 窗口状态保存
- src/storage.rs: AppState (last_window_width/height) + load/save atomic write 到 %APPDATA%/WindowsGotify/state.json(§18) - ui/settings-page.slint: 5 分组(Connection / Notifications / Startup / Appearance / Advanced),Appearance 实时切主题(System/Light/Dark radio);Advanced 折叠 - ui/dialogs.slint: AboutDialog + ConfirmDialog(§54) - ui/server-card.slint: 单 server 行(name/url/enabled toggle/edit/remove) - ui/app.slint: settings 页切换、About 导航、theme 联动 - src/lib.rs: load_state → 启动时应用窗口尺寸;ui.window() .on_close_requested 在 OS 关闭前 save_state;wire about/close callbacks - src/error.rs: 加 AppError::Storage(String) 变体 - Cargo.toml: 加 serde + serde_json 避坑: - Slint 1.x 同文件内 export component 必须在引用前定义(sub-components 移到 SettingsPage 上面) - Slint 不支持 padding 两值简写 (padding: 0 16px) → 用 padding-* 四属性 - Slint 不支持 Rectangle 内建 border-color 覆盖 → 命名 card-border - Slint 不支持 alignment: right → 用 spacer + horizontal-stretch: 1 - 修了一处 .slint 文件被 PowerShell Set-Content GBK 损坏的问题(已 通过 write 工具 + UTF-8 no BOM 重写并清理 ui/ 所有 .slint) 验证:cargo build / build --release 都 exit 0,0 warning - debug 27.55 MB, subsystem = WINDOWS_CUI - release 8.10 MB, subsystem = WINDOWS_GUI
This commit is contained in:
@@ -24,4 +24,7 @@ pub enum AppError {
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#[error("ui error: {0}")]
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Ui(String),
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#[error("storage error: {0}")]
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Storage(String),
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}
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+62
-12
@@ -3,19 +3,22 @@
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//! Phase 2 surface:
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//! - [`error`]: AppError / AppResult
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//! - [`logging`]: tracing-subscriber init
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//! - [`models`]: MessageItem / Priority (re-exported from slint-generated
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//! types) + the mock data feed used until Phase 3 lands.
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//! - [`models`]: Mock message feed (Phase 3 replaces with live Gotify data)
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//! - [`storage`]: `%APPDATA%/WindowsGotify/state.json` (Phase 2 C3)
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//! - [`run`]: builds the MainWindow and runs its event loop
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//!
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//! Larger subsystems (gotify / storage / windows integration) land in later
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//! phases per AGENTS.md §57.
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pub mod error;
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pub mod logging;
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pub mod models;
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pub mod storage;
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slint::include_modules!();
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use std::cell::RefCell;
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use std::rc::Rc;
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use storage::AppState;
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/// Build the MainWindow and run its event loop until the window is closed.
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///
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/// In release builds the Windows subsystem is set to `windows` via the
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@@ -28,12 +31,20 @@ pub fn run() -> error::AppResult<()> {
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let ui = MainWindow::new().map_err(|e| error::AppError::Ui(e.to_string()))?;
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// Phase 2 C1: dark by default. C3 wires this to the Appearance section
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// of the Settings page and to `state.json` so the choice persists.
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ui.set_theme(AppearanceMode::Dark);
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// Phase 2 C3: load persisted state and apply it before `run()`.
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let initial_state = storage::load_state();
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tracing::info!(
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width = initial_state.last_window_width,
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height = initial_state.last_window_height,
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"loaded state.json"
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);
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ui.set_theme(AppearanceMode::Dark); // C4 reads theme from state.json.
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ui.window().set_size(slint::WindowSize::Logical(slint::LogicalSize::new(
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initial_state.last_window_width.max(0) as f32,
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initial_state.last_window_height.max(0) as f32,
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)));
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// Phase 2 C2: hook up the two top-level callbacks. C6/Phase 6 swap these
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// for real Windows toast firing.
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// Phase 2 C2 callbacks.
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ui.on_test_notification_clicked(|| {
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tracing::info!("empty-state: Test Notification clicked (stub)");
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});
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@@ -41,10 +52,49 @@ pub fn run() -> error::AppResult<()> {
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tracing::debug!(idx, "message card clicked");
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});
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// Phase 2 C2: feed mock data into the message list. Phase 3 swaps this
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// for an HTTP catch-up + WebSocket live stream.
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// Phase 2 C3 callbacks.
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let state_for_save: Rc<RefCell<AppState>> = Rc::new(RefCell::new(initial_state));
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ui.on_about_clicked({
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let ui_handle = ui.as_weak();
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move || {
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tracing::info!("about-clicked");
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if let Some(ui) = ui_handle.upgrade() {
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ui.set_selection(SidebarSelection::About);
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}
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}
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});
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// Phase 2 C2 message feed (mock).
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ui.set_messages(models::mock_messages_model());
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// Hook a real close-requested callback on the Slint window so we save
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// state right before the window is destroyed. Slint 1.18's `Window` has
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// a `close-requested` callback that fires on OS-close.
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ui.window().on_close_requested({
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let state_for_save = state_for_save.clone();
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let ui_handle = ui.as_weak();
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move || {
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// Capture final size from the live window before saving.
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if let Some(ui) = ui_handle.upgrade() {
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let size = ui.window().size();
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let mut state = state_for_save.borrow_mut();
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state.last_window_width = size.width as i32;
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state.last_window_height = size.height as i32;
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}
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if let Err(e) = storage::save_state(&state_for_save.borrow()) {
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tracing::warn!(error = %e, "on close: failed to save state.json");
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} else {
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tracing::info!(
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width = state_for_save.borrow().last_window_width,
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height = state_for_save.borrow().last_window_height,
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"saved state.json on close"
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);
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}
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// Allow the window to hide (default CloseRequestResponse behaviour).
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slint::CloseRequestResponse::HideWindow
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}
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});
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ui.run()
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.map_err(|e| error::AppError::Ui(e.to_string()))
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}
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+101
@@ -0,0 +1,101 @@
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//! Local persistent state (AGENTS.md §18).
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//!
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//! Phase 2 C3 only persists **window geometry** (size). The full state.json
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//! schema — `last_message_id` / `selected_server` / etc. — lands in Phase 5
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//! (Storage) when `AppConfig` joins in. For now we keep this minimal: read
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//! on startup, write on close, atomic via tmp + rename.
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//!
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//! Location: `%APPDATA%/WindowsGotify/state.json`. The directory is created
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//! on first save; missing-file on first run is treated as "no prior state".
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use std::fs;
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use std::io::Write;
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use std::path::{Path, PathBuf};
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use serde::{Deserialize, Serialize};
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use crate::error::{AppError, AppResult};
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const STATE_DIR: &str = "WindowsGotify";
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const STATE_FILE: &str = "state.json";
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const STATE_VERSION: u32 = 1;
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/// Persistable subset of application state.
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct AppState {
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/// Bumped when the on-disk schema changes so future migrations can run.
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#[serde(default = "current_version")]
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pub version: u32,
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pub last_window_width: i32,
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pub last_window_height: i32,
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}
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fn current_version() -> u32 {
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STATE_VERSION
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}
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impl Default for AppState {
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fn default() -> Self {
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Self {
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version: STATE_VERSION,
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// Match MainWindow's `preferred-width/height` from ui/app.slint.
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last_window_width: 960,
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last_window_height: 680,
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}
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}
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}
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/// `%APPDATA%/WindowsGotify/state.json`. Falls back to a temp-relative path
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/// when `APPDATA` is unset (rare on real Windows installs but harmless for
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/// dev shells).
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pub fn state_path() -> Option<PathBuf> {
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if let Some(roaming) = std::env::var_os("APPDATA") {
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return Some(Path::new(&roaming).join(STATE_DIR).join(STATE_FILE));
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}
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// Fallback: current working dir + subfolder — only matters in dev shells.
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std::env::current_dir()
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.ok()
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.map(|d| d.join(STATE_DIR).join(STATE_FILE))
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}
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/// Load state from disk. Missing file or invalid JSON yields `AppState::default()`.
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pub fn load_state() -> AppState {
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let Some(path) = state_path() else {
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return AppState::default();
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};
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let Ok(bytes) = fs::read(&path) else {
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return AppState::default();
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};
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match serde_json::from_slice::<AppState>(&bytes) {
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Ok(s) => s,
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Err(e) => {
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tracing::warn!(?path, error = %e, "state.json is malformed; using defaults");
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AppState::default()
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}
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}
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}
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/// Atomic write: write `state.json.tmp`, fsync, rename over `state.json`.
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/// Returns Ok(()) on success, even when `%APPDATA%` is unset (no-op in
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/// that case so dev shells don't crash).
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pub fn save_state(state: &AppState) -> AppResult<()> {
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let Some(path) = state_path() else {
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tracing::debug!("APPDATA unset; skipping state.json save");
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return Ok(());
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};
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if let Some(parent) = path.parent() {
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fs::create_dir_all(parent).map_err(|e| AppError::Storage(e.to_string()))?;
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}
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let tmp = path.with_extension("json.tmp");
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{
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let mut f = fs::File::create(&tmp).map_err(|e| AppError::Storage(e.to_string()))?;
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let body = serde_json::to_vec_pretty(state)
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.map_err(|e| AppError::Storage(e.to_string()))?;
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f.write_all(&body)
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.map_err(|e| AppError::Storage(e.to_string()))?;
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f.sync_all()
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.map_err(|e| AppError::Storage(e.to_string()))?;
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}
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fs::rename(&tmp, &path).map_err(|e| AppError::Storage(e.to_string()))?;
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Ok(())
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}
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